Categories

SPARK CONCEPT AWARDS ENTRY CATEGORIES

Spark has a very open entry system, for every possible type of design within the disciplines covered.  Thus, we have listed a large number of categories. Sometimes, a design may even fit more than one category. Don’t worry about choosing the “best” one when registering. Everything is judged on its merits.

Designs are not judged within a category, but rather, in the context of our Criteria. There are no rigid divisions—categories are listed here so a designer feels that their work is appropriate and welcome. We can have any number of winners—or none, in any given area. All depends on the work, and the design sensibility of jury. That’s why we work hard to find tough, fair and collegial judges.

Any concept design, in any media  may be submitted, including designs previously submitted to Spark competitions. Both working professionals and students are welcome. (Concept designs by pro’s and students may also be found in Spark Transport.)


CONCEPT CATEGORY GUIDANCE

SPACES– ARCHITECTURE, INTERIORS, URBAN PLANNING

  • Buildings
  • Public Architecture
  • Interior design, living spaces
  • Offices, working spaces
  • Universal access systems
  • Temporary structures
  • Infrastructure, urban planning
  • Arches, bridges, viaducts and gateways
  • Landmarks, symbolic structures, memorials
  • Public spaces, parks, vistas, plazas
  • Pedestrian walkways, amenities
  • Community planning and design

GRAPHIC DESIGN

  • Identity, logos
  • Print: publishing, media, books, art books, posters, brochures, documentation, advertising, direct mail
  • Typography
  • Corporate and financial, annual reports, internal publications
  • Wayfinding, signage, informational kiosks and terminals, environmental

PACKAGING

  • Point-of-sale (POP), sales packaging (all products & services, consumer and industrial)
  • Boxes, containers, shipping cartons
  • Promotional displays, exhibitions, 3D graphics
  • Packaging materials, innovative applications
  • Packaging graphics, labels, branding
  • Integration, trans-design (at least two media involved)
  • Ergonomic
  • Information system integration, usage

SCREEN

  • Multi-media
  • Games, console, stand-alone, web-based, cloud-based
  • Apps, software
  • Motion design, film, advertising
  • Video: interstitials, PSA’s, station ID, special effects
  • Digital video effects & animation
  • Websites, blogs, e-zines, online shopping, social media
  • Interactive, UX, industrial, telecom, appliance & product interfaces
  • Electronic communications systems

PRODUCT

  • Leisure, sports, health and outdoor recreation
  • Industrial and consumer tools and equipment
  • General consumer goods and appliances
  • Kitchen and bath
  • Electronics—telecom, home entertainment, computers, etc.
  • Lighting
  • Toys
  • Jewelry, timepieces. awards, trophies and luxury goods

FURNITURE & OUTDOOR

  • Residential
  • Street furniture and fittings
  • Office/Work

GREEN

  • Carbon-lowering and environmental
  • EcoDesign
  • Sustainability

CAUSE

  • Frugal design and design for the other 90%
  • World-changing
  • The policies, systems and services needed to design a sustainable existence

HEALTH

  • Medical devices and related equipment
  • Heath and welfare
  • Facilities and infrastructure